A fine Glitch Video

Thoughts about the new Glitch update?

Source: https://web.archive.org/web/20070601000000*/glitch.com

This is the game that used to own glitch.com is it not?

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It is! I beleive that Glitch owns Glitch.com because Slack bought Glitch (the game). Fogcreek may have something to do with Slack, what it is I’m not sure.

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Slack is not mentioned on the wikipedia page (https://en.wikipedia.org/wiki/Glitch_(company)) or Glitch/FrogCreek on Slack’s wiki page (https://en.wikipedia.org/wiki/Slack_(software)). They use it (see: https://glitch.com/about/company) - I don’t think they have anything to do with it. I imagine Slack put the domain up for sale (not on regular registrars - instead via contact) when they stopped developing the game so they can get money for the domain (mind you, Glitch is probably a domain in pretty high demand and there can only be one so they could probably get serious cash if they sold it)

I’m sure Slack had something to do with it… there is no way that a startup like Glitch could have bought a domain worth so much money.

Yes, but the founders started sites such as Stack Overflow, so they could have had enough depending on who was still at the company and what backing they were getting

Anil Dash talked about it on the Glitch podcast about how video games inspired glitch. I don’t have the link tho, I’m looking for it.

Found it : Game On! — Glitch Blog

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Anil Dash:
Back in the day, they had started a game called Game Neverending. God, this was probably 20 years ago at this point. And it was beautiful and this great art, and a core base and die hard users, but then everybody else is sort of like, “This is like intense. I don’t know…” You wouldn’t casually go up to Game Neverending and start playing it., And then they built another game, and it was called Glitch, and it was the same as Game Neverending. It was like wild art, massively multiplayer game. Everybody’s in the RPG core base of die hard users, not a whole lot of people playing, and they had built a tool that helped them make the game, and that that tool was called Slack.

Anil Dash:
And then, again, they did the same thing. They were just like, “Nobody wants our games but we’re going to build the tool.” And then, they became Slack, and they’re now multibillion dollar company and I think all of those people have private islands or whatever. But I guarantee you when they’re going to retire, they’re going to be like, “Let’s build a game, and it’s only going to have a couple of users, but it’s going to be really cool looking.”

Keisha “TK” Dutes:
And then, you said we got our name was similar way?

Anil Dash:
Well, what happened was the team had built a prototype of what became Glitch, and we were like, “We need a new name for it,” or whatever. And I think just independently… Tim, you tell me if I’m wrong. My recollection is we came up with the name Glitch independently at one of the early meetings where we’re like, “That’d be a cool name.” But it was like, “Oh, but it’s taken.” And I was like, “Well, I bet they would do a solid.” So, because I knew them, I was just like, “Look, it’s not going to be bad. It’s going to be cool like your game.” And then, they were like, “All right, let’s do a deal and let’s get you the name.” And so, Glitch, for like the first, I don’t know, six months that Glitch was running, our site, our tools of Glitch were running, but one of the top search terms that would come in was Glitch the game because people were still looking for that old game in the [inaudible 00:10:26].

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Really cool! So, they did buy it! Must have had some backing! :slight_smile:
Thanks for sharing,
Eddie

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