3D Earth Model
body { margin: 0; overflow: hidden; }
canvas { display: block; }
Hi! Welcome to the community! Maybe share all the code or give a link to the project so you can show off your Earth model!
1 Like
recovered
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>3D Earth Model</title>
<style>
body { margin: 0; overflow: hidden; }
canvas { display: block; }
</style>
</head>
<body>
<!-- Three.js CDN -->
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js"></script>
<script>
// Scene Setup
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
const renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
// Earth Texture (You can replace this with your own texture URL)
const textureLoader = new THREE.TextureLoader();
const earthTexture = textureLoader.load('https://raw.githubusercontent.com/mrdoob/three.js/master/examples/textures/earth.jpg');
// Earth Sphere Geometry
const geometry = new THREE.SphereGeometry(1, 64, 64); // 1 radius, 64 segments
const material = new THREE.MeshBasicMaterial({ map: earthTexture });
const earth = new THREE.Mesh(geometry, material);
scene.add(earth);
// Camera Position
camera.position.z = 3;
// Animation Function
function animate() {
requestAnimationFrame(animate);
// Rotate Earth for Animation
earth.rotation.y += 0.01;
renderer.render(scene, camera);
}
animate();
// Handle Window Resizing
window.addEventListener('resize', () => {
renderer.setSize(window.innerWidth, window.innerHeight);
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
});
</script>
</body>
</html>