From what I can see, the downtimes are partly because of the pinging services getting pinged too much.
A simple fix for this is pinging every 4 minutes. Some projects have it pinging every 15 seconds, which is not needed because Glitch projects sleep every 5 minutes.
Imagine 20 projects getting pinged every 15 seconds.
Yeah, even Glitch said the same thing about this. What’s the difference in pinging every 15 seconds and 5 minutes? Both of them will keep your project online 24/7 the same way and it eases the strain on the servers.
The reason for the downtimes aren’t usually because of pings, it is the amount of projects using resources on a machine. More machines, more projects, more problems. Reason why Glitch also goes down is that they have to rely on AWS and make sure that they are getting payed. I made a post about this:
But, I would like to know what you would’ve done in this situation (not sarcasticly.)