Hello everyone, here is a nice glitch

hard to crash a project you don’t wanna see anymore? use this script!

var x = new Array(1*10E6).fill(new Array(1*10E6).fill("\0"*10E2))

what it does, it makes an array with 1*10^10^10^10^10^10 arrays, and filling each array entry with 1*10^10^10^10^10^10 entries again, each on being willed with 10^10 null bytes ( “\0” )


it also fills up your ram, instantly

i found this while testing a new file minimizer i am writing…
i would explain why i tried this, but, a bit too complicated… for even me to usually understand

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great way to crash your pc too

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i should probably explain…

my minimizer took up 20% of the process ram, so i tested how much it could use, and in doing so, crashed all my projects like 5+ min ago

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im guessing the assignment to the variable x causes the ram issue


it overloads will null characters, which usually could be a random amount of bytes, and starts to fill in an array, inside of another array, causing a huge overflow, sucking up absolutely all the ram

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@J-Tech-Foundation, I think it’s the most craziest project in #the-gallery!!! :joy::joy::joy:

*** chromebook jumps to 2 %***

goodbye cruel world for about 3 hours

Easy task.

Dude, I’m definitely gonna try this, but not on my mobile phone.

Don’t run this on server-side script, it stresses the Glitch project servers.

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correct it does!

i found that out the hard way yesterday

1 second later: “You account has been banned”

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@J-Tech-Foundation, did your Chromebook die in exasperation yesterday? :stuck_out_tongue_winking_eye::grin::joy:

yes, and i had to buy a new one

You’re joking, right?

i’m not

not at all

it was annoying

a £35 raspberry pi is probably more powerful than a chrome book…

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pro tip if you want to actually exit your node process just run process.exit(). It doesn’t fill up glitches ram and glitch will auto reboot

Here is another glitch for you (if you can call it a glitch):

Put this code in your server.js and your project editor will be loading forever:

exec("refresh", (error, stdout, stderr) => {
    if (error) {
        console.log(`error: ${error.message}`);
    if (stderr) {
        console.log(`stderr: ${stderr}`);
    console.log(`stdout: ${stdout}`);

And also, the console will lag to death :smiley: