const channel = member.guild.channels.find(ch => ch.name === 'member-log');
if (!channel) return;
const canvas = Canvas.createCanvas(700, 250);
const ctx = canvas.getContext('2d');
const background = await Canvas.loadImage('./wallpaper.jpg');
ctx.drawImage(background, 0, 0, canvas.width, canvas.height);
ctx.strokeStyle = '#74037b';
ctx.strokeRect(0, 0, canvas.width, canvas.height);
// Slightly smaller text placed above the member's display name
ctx.font = '28px sans-serif';
ctx.fillStyle = '#ffffff';
ctx.fillText('Welcome to the server,', canvas.width / 2.5, canvas.height / 3.5);
// Add an exclamation point here and below
ctx.font = applyText(canvas, `${member.displayName}!`);
ctx.fillStyle = '#ffffff';
ctx.fillText(`${member.displayName}!`, canvas.width / 2.5, canvas.height / 1.8);
ctx.beginPath();
ctx.arc(125, 125, 100, 0, Math.PI * 2, true);
ctx.closePath();
ctx.clip();
const { body: buffer } = await snekfetch.get(member.user.displayAvatarURL);
const avatar = await Canvas.loadImage(buffer);
ctx.drawImage(avatar, 25, 25, 200, 200);
const attachment = new Discord.Attachment(canvas.toBuffer(), 'welcome-image.png');
channel.send(`Welcome to the server, ${member}!`, attachment);
});
That is my code, As you see, It references 2 photos. This photos were stored in the same directory as my main js file. Since I moved to glitch, I uploaded my photos to the assets file, But I am unsure on how to call them in my code. Thanks if you can help!
You need to get the file URL from the assets folder and then change the loadImage
to something like this https://github.com/Automattic/node-canvas#imagesrc the img.src thing
So it’d be this?
let backgroundimage = https://cdn.glitch.com/6ec6dccb-f1a9-4c03-b4f1-d6c639e188c9%2Fwallpaper.jpg?1532779841254
const channel = member.guild.channels.find(ch => ch.name === 'member-log');
if (!channel) return;
const canvas = Canvas.createCanvas(700, 250);
const ctx = canvas.getContext('2d');
const background = await Canvas.loadImage(backgroundpng);
ctx.drawImage(background, 0, 0, canvas.width, canvas.height);
ctx.strokeStyle = '#74037b';
ctx.strokeRect(0, 0, canvas.width, canvas.height);
// Slightly smaller text placed above the member's display name
ctx.font = '28px sans-serif';
ctx.fillStyle = '#ffffff';
ctx.fillText('Welcome to the server,', canvas.width / 2.5, canvas.height / 3.5);
// Add an exclamation point here and below
ctx.font = applyText(canvas, `${member.displayName}!`);
ctx.fillStyle = '#ffffff';
ctx.fillText(`${member.displayName}!`, canvas.width / 2.5, canvas.height / 1.8);
ctx.beginPath();
ctx.arc(125, 125, 100, 0, Math.PI * 2, true);
ctx.closePath();
ctx.clip();
const { body: buffer } = await snekfetch.get(member.user.displayAvatarURL);
const avatar = await Canvas.loadImage(buffer);
ctx.drawImage(avatar, 25, 25, 200, 200);
const attachment = new Discord.Attachment(canvas.toBuffer(), 'welcome-image.png');
channel.send(`Welcome to the server, ${member}!`, attachment);
});
Not exactly, also you can do the same as the avatar part, use the background url in a request with snekfetch and then use the buffer in drawImage.
I’m hopeless at using snekfetch
Just do something like
const { body: buf } = await snekfetch.get('backgroundURL here');
And then use the buf variable same as the avatar variable
Thanks! Can you help me on my new issue, I’m getting a few errors? Thanks! Link