Using the refresh command in console seems to spawn another instance of the project without killing the previous one.
For example, using refresh will result in my discord bots spawning multiple instances. This means that respond multiple times to a command, depending on the amount of refreshes i do.
E.g. If i refreshed the project 3 times,
!ping
Pong
Pong
Pong
This is happening to all my projects. I would appreciate if someone can assist me in this.
Thank you all for your replies.
However, running the refresh command used to restart the project, not start another new process of it. This means in the past, the process is killed and started again.
My projects have all been working for about a year now, this issue only came up recently and i haven’t touched my projects for quite a while (many months)
Did glitch recently made changes to the way restarts work or something?
doing ps aux should tell you all processes running, if i can get on your projects doing this, i can add an anti-cloning script, and kill all those extra processes
This doesn’t seem to work, it seems glitch has created a invisible copy of the project with its own console instance and environment, making it impossible to access it. Running killall -u app will restart one instance of the app. However, the other running instances are inaccessible.