I used Glitch for my Ludum Dare entry, “Pick up space toys”, and I would like to share my feedback from this “serious” use. Overall it was awesome, I loved not having to worry about hosting and having my changes reflected instantly.
I’m also happy that glitch was able to shoulder the load from the event with no issues. Granted, it probably wasn’t particularly large: I got around 35 reviews, so probably roughly this number of players.
I don’t think anyone remixed my game (is there a way to check?), but making it possible was one of my reasons for choosing Glitch.
Among the things that could be improved: copying data to the “assets” is a major pain, with lots of clicking and typing. Ideally I’d have wanted some way to upload in bulk, and their either my filenames be kept as-is, or at least some nice tabular list I can import.
The other issue was cursor position. While the web editor is decent (and I quite like the multiple selection), somehow when I leave a file and then come back to it, the cursor and scroll positions weren’t where I left them. This gets annoying.
Finally when I came back to the project today I got a “can’t find out-of-space” error, which was super scary. After I tried a second time it found the project, but this doesn’t inspire confidence. Kind of like how my other project didn’t seem to work anymore, it just got stuck on “Starting” (going to the editor, I could see it was a bug in my code. But it’s weird that it looks like it can’t start, when really it started just fine, and crashed immediately after).
I think my top feature request would be a sync to github that doesn’t require me to give Glitch blanket permissions to all of my Github projects (that’s not going to happen, I have work projects on there).
So overall it was a good experience, but I’m feeling a little bit worried.