Hi!
I’m using Glitch to teach multiplayer online game development. Can someone confirm if socket.emit
s from the client to the server count towards the limit of 4000 requests?
If so, that would mean that if a student accidentally sends a socket.emit
every frame to the server, it means that the project will go down in a matter of a minute.
I know that there’s ways to reduce the number of socket.emit
s to the server. Telling me that will not satisfy the curiosity behind my question above.
Thank you, take care!
David