"This project has received too many requests" Does socket.io messages from client to server count?


I’m using Glitch to teach multiplayer online game development. Can someone confirm if socket.emits from the client to the server count towards the limit of 4000 requests?

If so, that would mean that if a student accidentally sends a socket.emit every frame to the server, it means that the project will go down in a matter of a minute.

I know that there’s ways to reduce the number of socket.emits to the server. Telling me that will not satisfy the curiosity behind my question above. :slight_smile:

Thank you, take care!


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those should be delivered over a websocket in modern browsers, and I’m pretty sure individual messages in a websocket don’t count separately in the request limit.

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