Hello, I have downloaded a discord bot from github and when I start it, it start perfectly but no commands work, can someone help me?
const Discord = require(“discord.js”);
const { Client, GatewayIntentBits } = require(‘discord.js’);
const client = new Discord.Client({
intents: [
GatewayIntentBits.Guilds,
GatewayIntentBits.GuildMessages,
]
})
// Here we load the config.json file that contains our token and our prefix values.
const config = require(“./config.json”);
// config.token contains the bot’s token
// config.prefix contains the message prefix.
const activities_list = [ // You can make more
“Playing”, // You can change this section
“Example 1: Example 1”,
“Example 2: Example 2”,
“Example 3: Example 3”
]; // creates an arraylist containing phrases you want your bot to switch through.
client.on(‘ready’, () => {
setInterval(() => {
const index = Math.floor(Math.random() * (activities_list.length - 1) + 1); // generates a random number between 1 and the length of the activities array list (in this case 5).
client.user.setActivity(activities_list[index], {type: ‘WATCHING’ }, {status: ‘Idle’ }); // sets bot’s activities to one of the phrases in the arraylist.
}, 2500); // Runs this every 2.5 seconds.
});
client.on(“ready”, () => {
// This event will run if the bot starts, and logs in, successfully.
console.log(Bot has started, with ${client.users.size} users, in ${client.channels.size} channels of ${client.guilds.size} guilds.
);
// Example of changing the bot’s playing game to something useful. client.user
is what the
// docs refer to as the “ClientUser”.
client.user.setActivity(Serving ${client.guilds.size} servers
); // You can change this section
});
client.on(“guildCreate”, guild => {
// This event triggers when the bot joins a guild.
console.log(New guild joined: ${guild.name} (id: ${guild.id}). This guild has ${guild.memberCount} members!
);
client.user.setActivity(Serving ${client.guilds.size} servers
);
});
client.on(“guildDelete”, guild => {
// this event triggers when the bot is removed from a guild.
console.log(I have been removed from: ${guild.name} (id: ${guild.id})
);
client.user.setActivity(Serving ${client.guilds.size} servers
);
});
client.on(“message”, async message => {
// This event will run on every single message received, from any channel or DM.
// It’s good practice to ignore other bots. This also makes your bot ignore itself
// and not get into a spam loop (we call that “botception”).
if(message.author.bot) return;
// Also good practice to ignore any message that does not start with our prefix,
// which is set in the configuration file.
if(message.content.indexOf(config.prefix) !== 0) return;
// Here we separate our “command” name, and our “arguments” for the command.
// e.g. if we have the message “+say Is this the real life?” , we’ll get the following:
// command = say
// args = [“Is”, “this”, “the”, “real”, “life?”]
const args = message.content.slice(config.prefix.length).trim().split(/ +/g);
const command = args.shift().toLowerCase();
// Let’s go with a few common example commands! Feel free to delete or change those.
if(command === “ping”) {
// Calculates ping between sending a message and editing it, giving a nice round-trip latency.
// The second ping is an average latency between the bot and the websocket server (one-way, not round-trip)
const m = await message.channel.send(“Ping?”);
m.edit(>>> **Server Ping**:\n***Latency*** is __${m.createdTimestamp - message.createdTimestamp}ms__\nAPI ***Latency*** is __${Math.round(client.ping)}ms__
);
}
if(command === “say”) {
// makes the bot say something and delete the message. As an example, it’s open to anyone to use.
// To get the “message” itself we join the args
back into a string with spaces:
if(!message.member.roles.some(r=>[“OWNER”, “CO-OWNER”, “ADMIN”].includes(r.name)) ) // change & add your server roles
return message.reply(“Sorry, you don’t have permissions to use this. Contact the Admin”);
const sayMessage = args.join(" ");
// Then we delete the command message (sneaky, right?). The catch just ignores the error with a cute smiley thing.
message.delete().catch(O_o=>{});
// And we get the bot to say the thing:
message.channel.send(sayMessage);
}
if(command === “kick”) {
// This command must be limited to mods and admins. In this example we just hardcode the role names.
// Please read on Array.some() to understand this bit:
// Array.prototype.some() - JavaScript | MDN?
if(!message.member.roles.some(r=>[“OWNER”, “PROTECTOR”].includes(r.name)) )
return message.reply(“Sorry, you don’t have permissions to use this. Contact the Admin”);
// Let's first check if we have a member and if we can kick them!
// message.mentions.members is a collection of people that have been mentioned, as GuildMembers.
// We can also support getting the member by ID, which would be args[0]
let member = message.mentions.members.first() || message.guild.members.get(args[0]);
if(!member)
return message.reply("Please mention a valid member of this server");
if(!member.kickable)
return message.reply("I cannot kick this user! Do they have a higher role? Do I have kick permissions?");
// slice(1) removes the first part, which here should be the user mention or ID
// join(' ') takes all the various parts to make it a single string.
let reason = args.slice(1).join(' ');
if(!reason) reason = "No reason provided";
// Now, time for a swift kick in the nuts!
await member.kick(reason)
.catch(error => message.reply(`Sorry ${message.author} I couldn't kick because of : ${error}`));
message.reply(`${member.user.tag} has been kicked by ${message.author.tag} because: ${reason}`);
}
if(command === “ban”) {
// Most of this command is identical to kick, except that here we’ll only let admins do it.
// In the real world mods could ban too, but this is just an example, right?
if(!message.member.roles.some(r=>[“OWNER”, “PROTECTOR”].includes(r.name)) )
return message.reply(“Sorry, you don’t have permissions to use this. Contact the Admin”);
let member = message.mentions.members.first();
if(!member)
return message.reply("Please mention a valid member of this server");
if(!member.bannable)
return message.reply("I cannot ban this user! Do they have a higher role? Do I have ban permissions?");
let reason = args.slice(1).join(' ');
if(!reason) reason = "No reason provided";
await member.ban(reason)
.catch(error => message.reply(`Sorry ${message.author} I couldn't ban because of : ${error}`));
message.reply(`${member.user.tag} has been banned by ${message.author.tag} because: ${reason}`);
}
if(command === “purge”) {
// This command removes all messages from all users in the channel, up to 100.
if(!message.member.roles.some(r=>[“OWNER”].includes(r.name)) )
return message.reply(“Sorry, you don’t have permissions to use this! Contact the Admin”);
// get the delete count, as an actual number.
const deleteCount = parseInt(args[0], 10);
// Ooooh nice, combined conditions. <3
if(!deleteCount || deleteCount < 2 || deleteCount > 100)
return message.reply("Please provide a number between 2 and 100 for the number of messages to delete");
// So we get our messages, and delete them. Simple enough, right?
const fetched = await message.channel.fetchMessages({limit: deleteCount});
message.channel.bulkDelete(fetched)
.catch(error => message.reply(`Couldn't delete messages because of: ${error}`));
}
});
client.login(config.token);