This will create the image in the main directory of your project and will be named “LogoIconColour.png” which you can then rename to whatever you would like and add it to a folder!
@Callum-OKane’s suggestion is right on target - one additional thing to keep in mind is that copying the files using wget means that they’ll start taking up space in your project’s disk space, whereas leaving them in assets (currently) means they don’t consume your project’s disk space.
I gave it a go and the console showed that the image had been saved but I can’t find it. I refreshed the project to see if it would appear but no such luck.
I think this would be too involved for my students.
Can you share your project name and the exact command you used so we can try to troubleshoot it to see if there’s something missing in the explanation that we can make more clear?
Aha! The step that was missing was that after running your wget command you also need to run refresh in the console - changes made to your project outside of the Editor (like ones made in the console) do not automatically sync with the Editor’s file tree display; refresh updates the file tree to show the new files.
I know this is a little convoluted, and I’m sorry for the complexity - we’re thinking about changing how the assets drawer and asset uploading work in the future (potentially to start storing those files directly in the project file system) but any changes we would make there aren’t likely to happen in the near term.
In the Glitch file tree the “folder” is just part of the filename, so if you have an image LogoIconColor.png and wish to move it to the images folder you would select the drop-down arrow next to the filename, select Rename and rename the file to images/LogoIconColor.png.