Hey y’all!
Just thought I’d give yet another update on how the autocompletions are going!
If you’re out of the loop, I’ve been working on adding autocompletions to the Glitch Editor for a few months now, and have been making good progress. I’ve been posting my updates here in the forums, so keep an eye out for the next one!
If you want to take a look at it, or - even better - want to test it out, I’ve pushed it up on GitHub.
With that out of the way, I’ve got a few changes to cover!
Changes
My main updates this time have been on the project assets.
I’ve been tweaking them for QoL and just been slowly updating them.
The coolest part, and frankly the only real change, is that you can now scale the assets.
You can see the changes here:
While that’s nice and all, you may be wondering about how the actual autocompletions are going.
…
Not well.
I’ve been making slow progress on improving them, and just have been distracted and busy.
Sorry, but no updates on autocompletions this time.
I did however clean up my code a little, and now store data in LocalStorage instead of Cookies. It seems to do better, and allows more flexibility, at least how I’m using it.
Outro
So, yeah! That’s all for now.
I hope you guys have a nice, wonderful day.
See y’all later!
Off Topic Stuff
My game dev team now has a main page! We’ve been working on it for quite a while, and it’s coming together nicely!
If any of you noticed my post on Asset Folders, you may be wondering if I’m going to implement them. Or maybe you even noticed that new file in that screenshot above…
My answer: I plan to.