I’ve been converting a friend’s game to Javascript (from Scratch), but it ain’t going so well. The Glitch project keeps getting hit with 429’s, and I keep getting ratelimited (403)! Can someone explain a way I would prevent these rate limits?
Agreeing with @wh0 here - looking at your project I see a ton of svg’s - if a single page load is hitting all those files all at once I wouldn’t be surprised at a rate limit being hit after a couple of page loads. You should move those svg’s into the Assets panel and reference the cdn links and that should dramatically ease the rate limit load you have there.
I’ve got a LOT of SVGs here, and a lot of code refrencing the on-disk versions. I’d have to waste DAYS, and this is going to happen again- I have more projects like this!
I guess I’ll just have to use an alternative hosting platform.
I understand the frustration here - I just went to the page and there were over 1200 image requests made and I know that’s not an insignificant number of files to move/swap! Glitch Pro would remove rate limiting, like I see @tiagorangel2011 shared as I was typing this hehe
(side info: I don’t know if this is the appropriate time to mention this, but Glitch + GitHub student pack would be great for cases like this Glitch Boosted with GitHub Student Pack)